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MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to cade [link] [comments]

The Division 2 - Episode 1: D.C. Outskirts - Patch Notes

Patch Notes: Episode 1 - July 23rd, 2019

 

New Main Mission: Manning National Zoo

Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.
 

New Main Mission: Camp White Oak

The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.
 

New Feature: Expeditions

Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions!
New Classified Assignment: Central Aquarium New Classified Assignment: NSA Site B13
 

Shepherd Reward System – Call for Backup

  • Added the ability to earn the “Shepherd” title by responding to call for backups and earning endorsements. An agent who received help will be able to endorse the helping agent.
 

Raid

  • Added Discovery Mode difficulty for the Operation Dark Hours raid.
  • Added Raid Completion Time to Clan Leaderboards. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party.
 

Exotics

New Exotic: Diamondback Exotic Rifle
  • Lever action rifle
  • 5 round magazine
  • 100 RPM
  • Talents:
    • "Agonizing Bite"
      • Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload.
    • "Deep Fangs"
      • After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10s.
    • "Shedding Skin"
      • While drawn, each time a round is loaded, gain +20% bonus armor for 3s. While holstered, each time you reload or cycle your current weapon, gain +8% bonus armor for 2s
 

New Exotic: BTSU Exotic Gloves

  • Black Tusk gloves
  • Talents:
    • "Elemental Gadgetry"
      • Skills that apply status effects gain +50% status effect duration and +50% skill haste
    • "Energy Infusion"
      • Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear.
    • "Charged Proxies"
      • Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m. Enemies affected by the infused status effect take 50% more damage from your skills.
  • Heroic Bosses now drop Exotics
    • Only exotics that the player is qualified for.
      • For world drop exotics it requires that the player has the drop previously
      • For crafted exotics, it requires that the player has the blueprint
      • Eagle Bearer remains exclusive to the Operation Dark Hours Raid
    • The purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exotics
    • These exotics can be team shared to other players.
  • Exotic items no longer have a random range on their damage/armor roll. All exotics are set to the previous highest possible value. This also affects existing exotic items.
 

Weapons

New Assault Rifle: Carbine 7
  • 30 round mag
  • 790 RPM
  • By default rolls with a new talent:
    • "Overflowing"
      • Every 3 reloads from empty increases your magazine capacity by 100%
 
New Light Machine Gun: Stoner LMG
  • 580 RPM
  • 200 Mag capacity
  • By default rolls with a new talent:
    • "Overwhelm"
      • Suppressing an enemy, that is not currently suppressed, grants +5% weapon damage for 10 seconds. Max stack is 5.
 
  • Increased the base damage of Shotguns in PvE.
    • M870: +36% damage
    • AA12: +29% damage
    • Super 90: +33% damage
    • SASG-12: +33% damage
    • SPAS12 +8% damage
 

Weapon Mods

  • Added Flashlight attachments for pistols
 

Skills

Developer Comments: We took a hard look at the current meta. The builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power.
We analyzed the best damage builds and survivability builds out there and looked at their efficiency - how fast they kill, how fast they can clear content, how fast they can take down enemies - and mapped that to our skills. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is "giving up" on gear to reach that skill power?
Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a "red" damage build or a "blue" tank build. To that effect, here are the current changes to skill mods power levels, and in some cases base numbers, on skills.
 

Skill Haste

Cooldown Reduction has been replaced with skill haste. Skill haste works equivalent to speed. So 100% skill haste reduces cooldown by 50%, like a car speeding up by 100% getting to it's destination in half the time. This means that the player can invest in more than 100% Haste and still get something back. It also means there's a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills.
To that effect, these are the changes to Haste (formerly Cooldown Reduction)
  • Removed the 90% Cooldown Reduction hard cap
  • Lowered the minimum Cooldown cap for all skills from 10 seconds to 3, except for the Chem Launcher which is now 8
  • Renamed all instances of Cooldown Reduction on existing gear to Skill Haste, with a 50% increase to their base values
  • Eg: +10% Cooldown Reduction will become +15% Skill Haste
  • Increased Surge talent Skill Haste bonus from +10% to +20%
  • Increased Alps Summit Armament 1-piece Skill Haste bonus from +10% to +20%
  • Increased China Light Industries Corporation 3-piece Skill Haste bonus from +10% to +30%
  • Increased Petrov Defense Group 3-piece Skill Haste bonus from +10% to +30%
  • Increased Tip of the Spear 3-piece Skill Haste bonus from +20% to +40%
 

Specialization Skill Mods (granted from each spec tree)

  • Removed all Skill Power requirements
  • Bonuses greatly improved to provide a strong initial boost to the skill platform
  • Demolitionist
    • Cyclone Magazine - Extra Mortar Ammo bonus increased from +1 to +3
    • SHD CPU V.2 - Damage increased from +7% to +100%
  • Survivalist
    • Magnetic Disc - Skill Haste increased from +9.7% to +80%
    • Larrea Tridenta Infusion - Healing bonus increased from +14.5% to +50%
  • Sharpshooter
    • Graphene Battery - Duration increased from +14.5% to +80%
    • Carbon Fiber Frame - Skill Haste increased from +9.7% to +80%
  • Gunner
    • Microwave Amplifier - +30% Banshee Pulse Confuse Duration
    • Directional Transmitter - +30% Banshee Pulse Cone Size
 

Skill Platform Changes

Pulse
  • Scanner
    • Scanner Pulse will now begin its cooldown after a 3 second delay on activation, rather than at the end of the Pulse effect's duration
    • Lowered Scanner Pulse base radius from 52m to 50m
    • Lowered Scanner Pulse cooldown from 90s to 40s
  • Remote
    • Lowered Remote Pulse cooldown from 120s to 60s
  • Jammer
    • Lowered Jammer Pulse cooldown from 120s to 90s
Turret
  • Assault
    • Increased Assault Turret base damage by 22.5%
    • Increased Assault Turret base duration from 120s to 300s
    • Lowered Assault Turret cooldown 120s to 60s
  • Incinerator
    • Lowered Incinerator Turret base damage by 60%
    • Increased Incinerator Turret base burn damage by 60%
    • Lowered Incinerator Turret base burn duration from 5s to 4s
    • Increased Incinerator Turret base duration from 120s to 300s
    • Lowered Incinerator Turret cooldown from 120s to 90s
  • Sniper
    • Increased Sniper Turret base ammo from 5 to 6
    • Lowered Sniper Turret cooldown from 240s to 60s
  • Artillery
    • Lowered Artillery Turret cooldown from 240s to 60s
  • Increased Turret platform base health by 100%
Hive
  • Restorer
    • Increased Restorer Hive base healing amount by 50%
    • Increased Restorer Hive base health by 20%
    • Lowered Restorer Hive cooldown from 240s to 90s
  • Stinger
    • Stinger Hive damage is no longer affected by Explosive Damage modifiers
    • Increased Stinger Hive base health by 50%
    • Lowered Stinger Hive cooldown from 240s to 90s
  • Booster
    • Increased Booster Hive base health by 33.3%
    • Lowered Booster Hive cooldown from 240s to 90s
Chem Launcher
  • Firestarter
    • Increased Firestarter Chem Launcher base burn damage by 60%
    • Lowered Firestarter Chem Launcher base burn duration from 5s to 4s
  • Riot Foam
    • Increased Riot Foam Chem Launcher base radius from 1.5m to 3m
Firefly
  • Blinder
    • Lowered Blinder Firefly base blind duration from 8s to 6s
  • Burster
    • Lowered base damage of Burster Firefly by 20%
    • Lowered Burster Firefly cooldown from 90s to 60s
  • Demolisher
    • Lowered base damage of Demolisher Firefly by 25%
    • Lowered Demolisher Firefly cooldown from 90s to 60s
Seeker Mine
  • Explosive
    • Increased Explosive Seeker Mine base damage by 42.8%
  • Airburst
    • Increased Airburst Seeker Mine base burn damage by 60%
    • Lowered Airburst Seeker Mine base burn duration from 5s to 4s
  • Cluster
    • Increased Cluster Seeker Mine base damage by 33.3%
    • Increased Cluster Seeker Mine explosion radius from 3m to 4m
    • Lowered Cluster Seeker Mine cooldown from 90s to 40s
  • Mender
    • Increased Mender Seeker Mine base duration from 120s to 300s
    • Lowered Mender Seeker Mine cooldown from 180s to 60s
Drone
  • Striker
    • Increased Striker Drone base damage by 7.1%
    • Increased Striker Drone base duration from 120s to 300s
    • Lowered Striker Drone cooldown from 180s to 60s
    • Lowered Striker Drone base health by -20%
  • Defender
    • Lowered damage reduction from 100% to 80% (20% in PvP)
    • Increased Defender Drone base duration from 20s to 40s
    • Increased Defender Drone base health by 100%
  • Bombardier
    • Lowered Bombardier Drone cooldown from 120s to 60s
    • Lowered Bombardier Drone base health by -46.6%
    • Increased Bombardier Drone base bomb blast radius from 3 to 4 meters
  • Fixer
    • Increased Fixer Drone base health by 60%
    • Increased Fixer Drone base duration from 180s to 300s
    • Lowered Fixer Drone cooldown from 180s to 60s
  • Tactician
    • Increased Tactician Drone base duration from 180s to 300s
    • Lowered Tactician Drone cooldown from 180s to 60s
    • Lowered Tactician Drone base health by -73.3%
Ballistic Shield
  • Ballistic Shield base health regeneration is now percentage based and scales with the total health of the shield
    • 5% HP/s Holstered Regeneration
    • 2.5% HP/s Active Regeneration
  • Bulwark
    • Increased Bulwark Ballistic Shield base health by 33%
    • Lowered Bulwark Shield cooldown from 240s to 40s
  • Crusader
    • Lowered Crusader Shield cooldown from 240s to 40s
  • Deflector
    • Lowered Deflector Ballistic Shield base health by 6.6%
    • Lowered Deflector Shield cooldown from 240s to 40s
 

Skill Mod Changes

All numbers based on maximum (3000 skill power) mod attribute rolls
Hive
  • Extra Payload - Damage bonus increased from +30% to +100%
  • Experimental Blend - Changed from flat value to percentage based increase of base Healing amount (+50%)
  • Experimental Blend - Stim Efficiency bonus increased from +20% to +50%
  • Experimental Blend - Buff Duration bonus increased from +20% to +50%
  • Nitroglycerin Mixture - Damage bonus increased from +30% to +100%
  • Nitroglycerin Mixture - Healing bonus +50% variant added
  • Cooling Vents - Skill Haste bonus increased from +20% to +100%
  • Internal Storage - Charges bonus increased from +30% to +100%
  • Swarm Control - Charges bonus increased from +30% to +100%
  • Radar Signal Antennas - Duration bonus lowered from 60% to 50%
  • Network Firewall - Radius bonus increased from +60% to +100%
  • Network Firewall - Duration bonus lowered from 60% to 50%
  • Steel Harness - Health bonus lowered from 60% to 50%
  • Polycarbonate Wiring - Health bonus lowered from 60% to 50%
Turret
  • Magnetic Rail - Damage bonus increased from +30% to +150%
  • Lubrication Gel - Duration bonus increased from +60% to +100%
  • Lubrication Gel - Incinerator Turret Burn Strength +100% variant added
  • Cyclone Magazine - Extra Mortar Ammo +8 variant added
  • Cyclone Magazine - Extra Sniper Ammo +12 variant added
  • Spare Parts - Skill Haste bonus increased from +20% to +100%
  • Organic Circuits - Duration bonus increased from +60% to +100%
  • Ammo Box - Extra Sniper Ammo bonus increased from +3 to +12
  • Ammo Box - Extra Mortar Ammo bonus increased from +2 to +8
  • Ammo Box - Mortar Radius +50% variant added
  • SHD CPU V.2 - Damage +150% variant added
  • Multi-tool - Skill Haste bonus increased from +20% to +100%
  • Weather Coating - Health bonus lowered from +120% to +100%
  • Carbon Fiber Barrel - Health bonus lowered from +120% to +100%
Pulse
  • Nickel-Chromium Wire - Skill Haste bonus increased from +60% to +200%
  • Nickel-Chromium Wire - Remote Pulse Skill Haste +300% variant added
  • Silicon Carbide Coil - Charging Speed bonus increased from +30% to +50%
  • Exploded Blueprint - Skill Haste bonus increased from +60% to +200%
  • Heating Mantle - Charging Speed bonus increased from +30% to +50%
  • Distributed Architecture - Radius bonus lowered from 60% to 50%
  • Super Glue Pulse - Radius bonus lowered from 60% to 50%
  • Unstable Oscillator - Effect Duration bonus lowered from 55% to 50%
  • Atmospheric Analyzer - Effect Duration bonus lowered from 55% to 50%
Seeker Mine
  • Mini Electric Motor - Skill Haste bonus increased from +40% to 200%
  • Delivery System Upgrade - +100% Damage variant added
  • Ball Bearings - Damage bonus increased from +30% to 100%
  • Magnetic Disc - Skill Haste +200% variant added
  • Phosphorus Ingredient - Healing bonus increased from 60% to 100%
  • RDX Pellet Payload - Damage bonus increased from +30% to +100%
  • RDX Pellet Payload - Airburst Burn Strength +100% variant added
  • Larrea Tridenta Infusion - Healing +100% variant added
  • Brushless DC-motor - Health bonus lowered from 60% to 50%
  • Sturdy Piston - Health bonus lowered from 60% to 50%
Chem Launcher
  • Piranha Solution - Damage bonus increased from +30% to +100%
  • Piranha Solution - Firestarter Burn Strength +100% variant added
  • Chromatics Training - Radius bonus increased from +30% to +50%
  • Slip Fit Tube - Skill Haste bonus increased from +30% to +100%
  • Cell Penetrating Peptide - Healing bonus increased from +60% to +100%
  • Hydrochloric Infusion - Damage bonus increased from +30% to +100%
  • Ultra-Thin Cartridges - Radius bonus increased from +30% to +50%
  • Liquid Nitrogen Cooling System - Skill Haste bonus increased from +30% to +100%
  • Pharmacokinetic Enhancer - Healing bonus increased from +60% to +100%
  • Imbued Metal String - Ensnare Health bonus lowered from +60% to +50%
  • Polypropylene Recipe - Ensnare Health bonus lowered from +60% to +50%
Drone
  • Graphene Battery - Duration +100% variant added
  • Electric Soldering Tool - Skill Haste bonus increased from +40% to +100%
  • Gimbal Vibration Damping - Health bonus increased from +60% to +100%
  • Blitzkrieg Blasting Powder - Striker Damage +600% variant added
  • Blitzkrieg Blasting Powder - Radius bonus lowered from 60% to 50%
  • Freedom Package - Radius bonus lowered from 60% to 50%
  • Carbon Fiber Frame - Skill Haste +100% variant added
  • Reinforced Rotor Blades - Health bonus increased from +60% to +100%
  • Terminal Ballistics - Damage bonus increased from +30% to +200%
  • Trauma Analyzer - Healing bonus increased from +30% to +50%
  • Trauma Analyzer - Deflector Duration +50% variant added
  • Gaffer Tape - Duration bonus increased from +60% to +100%
  • Hollow-point Bullets - Damage bonus increased from +30% to +200%
  • Micropulsing Stimuli - Healing bonus increased from +30% to +50%
  • Micropulsing Stimuli - Fixer Skill Haste +100% variant added
Shield
  • Adaptive Insulation Foam - Skill Haste bonus increased from 60% to 100%
  • Synthetic Mineral Frame - Skill Haste bonus increased from 60% to 100%
  • Titanium Reinforcement - Health bonus increased from +45% to +100%
  • Shape-memory Alloy - Deflected Damage bonus increased from +20% to +100%
  • Cementitious Material - Holstered Regeneration bonus increased from +60% to +100%
  • Weaved Aramid Fiber - Health bonus increased from +45% to +100%
  • Supramolecular Networks - Active Regeneration bonus increased from +20% to +100%
  • Liquid Metal Microdroplets - Holstered Regeneration bonus increased from +60% to +100%
  • Thermoresponsive Polymer - Deflected Damage bonus increased from +20% to +100%
  • Smart UHMWPE Lexicon - Active Regeneration bonus increased from +20% to +100%
  • Smart UHMWPE Lexicon - Ballistic Shield Health +100% variant added
Firefly
  • Alignment Valve - Damage +100% variant added
  • Tungsten Compound - Damage +100% variant added
  • Propantriol Adhesive - Skill Haste bonus increased from +40% to +200%
  • Microfiller Resin - Skill Haste bonus increased from +40% to +200%
  • Hardened Casing - Health bonus lowered from 60% to 50%
  • Tungsten Compound - Max Targets bonus increased from +3 to +5
  • Guiding System - Max Targets bonus increased from +3 to +5
 

Crafting

  • Added a crafting bench upgrade in World Tier 5 that allows players to craft at Gear Score 500. The items crafted are gear score 500, there will be no random range in terms of gear score/power. The bench upgrade is given to players when they complete the “Enter WT5”-project (same as all the other bench upgrades in endgame, the upgrade will be available at the bench once the bench is upgraded to World Tier 5). Players already in WT5 will automatic get it as they log in, The upgrade requires 1 weapon and 1 gear piece of Gear Score 490+, and some of each Specialized (blue) material Crafted items can be used in recalibration, both as materials and to be improved
  • Deconstructing High-End gear now guarantees a brand material (increased from 50% drop chance). Named branded items also award the brand mat on deconstruction
  • Deconstructing gear set items awards 4 of each Specialized (blue) material
  • Added an opt-in perk for the player to share blueprints and materials between characters in endgame. Some Blueprints and mats are excluded to not break game logic/progression, such as the specific exotic materials. This perk can be crafted and the blueprint is available at Inaya, the Crafting vendor.
  • The blueprints awarded from control points, vendors and projects are merged into one pool of rewards. Players can get all these blueprints from all three sources. Once the pools has been exhausted, none of the sources will give more blueprints.
 

Grenades

  • Increased the radius of the Gunner's Riot Foam Grenade from 2m to 3m
 

PvP

  • Changed shotgun PvP modifier to 1.0 (was 1.65)
    • Net result in PvP with revised normalization modifiers:
      • M870: -14% damage
      • AA12: -21% damage
      • Super90: -17% damage
      • SASG-12: -17% damage
      • SPAS12: -42% damage
  • Changed the general PvP modifier to 0.55 (was 0.40)
 

Specializations

  • Reduced the TAC-50 signature weapon’s damage per shot
 

Talents

  • Calculated Talent reduced to 20% from 10%. Now works off any kill from cover instead of weapon kills.
 

Vendors

  • Cassie Now sells GS 500 items. She sells normal gear, some exotics and named weapons
 

UI

  • Improved player feedback when trying to pick up ammo with maximum signature weapon ammo
  • Inspecting a player now allows inspection of weapons, grenades and skills
 

3C

  • Intercepted projectile by the deflector drone now do a % damage, rather than binary be dropped or not
  • Return player control quicker after dropping down
  • Reduced Depth of Field strength when aiming
  • Improved reload + interaction prioritization (if you hold down the interact, it will cancel the reload and start the interaction)
  • Improved player replication for players with widely different quality connections, should reduce inconsistent speedup/freezing of remote players
 

Audio

  • Slapback System enabled: The gunshot echo system that was featured briefly in the private beta prior to launch has been re-enabled
 

Localization

  • Improved Arabic voice-over localization
  • Added missing lore description for Dodge Citys Gunslinger Holster
 

Bug Fixes

Skills
  • Cyclone Magazine +Extra Sniper Ammo variant added to all loot list quality tiers
  • Unstable Oscillator and Atmosperic Analyzer Pulse Mods now properly reference the correct Effect Duration platform modifier
  • Vac Pack and Guiding System Firefly mods now correctly increase Max Targets by the amount listed on the tooltip
  • Distributed Architecture and Super Glue Pulse mods no longer affect the radius/range of the Banshee Pulse
  • Explosive Seeker Mine radius now correctly says 5m in the Skills UI
  • Cluster Seeker Mine radius is now displayed in the Skills UI
  • Explosive and Cluster Seeker Mines now show the correct explosion radius before detonating
  • Incinerator Turret burn damage is now affected by all increases to Skill Damage from geatalents
  • Firestarter Chem Launcher burn damage is now affected by all increases to Skill Damage from geatalents
  • Firestarter Chem Launcher now correctly states that it inflicts fire damage.
  • Added missing Artillery Turret & Tactician Drone showcase videos.
  • Airburst burn damage is now affected by all increases to Skill Damage from geatalents
  • Fixed an issue causing the Chem Launcher cooldown to reset when restocking ammo
  • Fixed an issue where the Turret skill could deploy inside a wall under certain circumstances
  • Fixed an issue causing the reviver hive to not revive players when thrown
  • Fixed skill mods requirement having an invisible decimal, resulting in incorrect power requirement information
  • Fixed the Banshee Pulse skill mod description to state that it applies Confusion status effect on affected target
 
Conflict
  • Fixed an AFK related exploit in the Conflict PvP mode
  • Fixed several locations on Conflict maps where players could ignore damage when behind cover
 
Weapons & Gear
  • Fixed an issue where the Sweet Dreams and Lullaby upgrade blueprints wouldn't appear on the crafting vendor under certain circumstances
  • Fixed an issue where some Longe Range Pack "Sett" backpacks could roll with 0% weapon damage on Specialized (blue) quality
  • Fixed an issue where the opportunistic talent did not work in PvP.
  • Fixed an issue causing armor rolls below the minimum advertised when upgrading an exotic gear piece.
 
Missions & Open World
  • Fixed an issue causing players to become stuck during the “Reach the first hall” objective in the Air & Space museum mission
  • Fixed a loot exploit in the Invaded Capitol Hill stronghold
  • Fixed enemies becoming stuck in their spawn rooms in the “Museum Water Source” side mission
  • Fixed “Neutralize the hostile” objective not updating correctly in the “Agent Edwards Support” side mission
  • Fixed an issue where NPC’s from a Warhound Convoy could spawn in an inaccessible area
  • Fixed an inaccessible bounty location in the Judiciary Square zone
  • Fixed several areas where players could leave the playable map
  • Fixed several areas where players could fall through the world
  • Fixed several areas where players could vault into water. Don’t go swimming with all that gear, agents!
  • Fixed several areas with missing climb prompts
  • Fixed several areas where the player could become stuck in the open world
  • Fixed several areas where the players could become stuck in missions
  • Fixed several world objects with missing cover prompts
 
Special Field Research
  • Fixed Special Field Research objective “Complete 5 Public Executions with Marksman Rifle” not progressing under certain circumstances
  • Fixed the Specialization adventure progression circle to be consistent with other progression circles
 
Commendations
  • Fixed “Resource Distribution Merit” not progressing correctly
  • Fixed “Calibration Award” not unlocking not progressing correctly
  • Fixed “Prone Target Award” not progressing correctly.
 
Loadouts
  • Fixed an issue causing loadouts using the same skill to revert all affected loadouts to the same skill mod
 
UI
  • Fixed the Conflict UI being misaligned when using Dual Monitors and the Offset UI option
 
NPC
  • NPCs no longer double heal their armor
  • Players can now damage NPCs rappelling on ropes with explosives
  • Fixed an error during the calculation of weakpoint kill stats
  • Players can no longer easily pass through Black Tusk Warhounds
  • Control point officers no longer instantly revive players if the player has just used the Chem Launcher
  • Outcasts suicide rushers now blow themselves up closer to their target
  • Fixed abnormal NPC behaviour when suppressed outside of the players view
 
Dark Zone
  • Fixed an issue where agents at Dark Zone level 50 do not lose XP when killed as a rogue agent.
  • Fixed an issue where the Black Tusk medic’s drones would self-destruct in the Dark Zones
  • Fixed an issue where the player was unable to cut the rope at an extraction if the “Sleight of Hand” perk was active.
 
Specialization
  • Fixed an issue where killing wildlife would yield signature weapon ammo.
  • Fixed an issue where signature weapon ammo could drop mid-air
 
Cosmetics
  • Fixed a clipping issue with the Gunner Uniform when equipped on a female character
 
Connectivity
  • Fixed an issue relating to interacting with ECHO’s when in a group
  • Fixed several occurrences of Delta errors when interacting with world objects
 
Performance
  • Fixed performance drops when browsing player inventory on Xbox One
  • Fixed performance drops when opening the Ubisoft Club Challenge tab on PC
 
Audio
  • Fixed an issue causing NPC weapon audio to be stuck in a loop under certain circumstances
  • Fixed an issue causing missing weapon audio when firing immediately after having switched from a grenade
 
Other
  • Fixed an issue causing older versions of the Tobii Eye Tracker to be unresponsive
  • Fixed an issue causing the “Aim at Gaze” option for the Tobii Eye Tracker to be inaccurate
  • Fixed an issue with the Motion Sickness mode causing the player’s FOV to change drastically when enabled
  • Fixed an issue where players incorrectly could vote kick a member during a boss fight in the Roosevelt Island stronghold on challenging difficulty
Source
submitted by JokerUnique to thedivision [link] [comments]

Problem running php on nginx ubuntu (files get downloaded)

Hi everyone,
I'm very new to php and ran into some issue that I have been trying to fix for a couple of hours.
I have setup Nginx on ubuntu 19.10, and installed php7.4-fpm. But whenever I try to open a file like index.php, located in my root folder /vawww/html (so localhost/index.php) it will download the file instead of running it.
Nginx is not communicating with php7.4-fpm, is my guess, but I can not find the mistake in my configuration files..

Could anyone take a look and spot what would be wrong.
Below I've put the files, in order
  1. /etc/nginx/fastcgi.conf:
  2. /etc/nginx/fastcgi_params:
  3. /etc/nginx/sites-enabled/server.conf
  4. /etc/nginx/mime.types
  5. /etc/php/7.4/fpm/php-fpm.conf
  6. /etc/php/7.4/fpm/pool.d/www.conf
  7. selection of /etc/php/7.4/fpm/php.ini since posting it all is too long
  8. output service nginx status & service php7.4-fpm status

If I'm looking at the wrong files or something and the error could be located elsewhere please guide me in the right direction.
And if you already read this far, I would like to thank you for your time!

1/etc/nginx/fastcgi.conf:


fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param REQUEST_SCHEME $scheme; fastcgi_param HTTPS $https if_not_empty; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; 

2. /etc/nginx/fastcgi_params:

fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param REQUEST_SCHEME $scheme; fastcgi_param HTTPS $https if_not_empty; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; 

3. /etc/nginx/sites-enabled/server.conf

# Version=2.1 server { listen 80; listen [::]:80; listen 443 ssl http2; listen [::]:443 ssl http2; # # This file will be managed by ATK, and overwitten without warning. # # To enable external access please consider installing DuckDNS using ATK. # # For external access using a custom domain: # # 1) Make a copy of this file and rename it to match your domain # # ex: /etc/nginx/sites-available/mydomain.com.conf # # 2) Edit your file and replace the entire `server_name` line with `server_name mydomain.com;` # # (do not include IP addresses) # # 3) Run `sudo ln -s /etc/nginx/sites-available/mydomain.com.conf /etc/nginx/sites-enabled/mydomain.com.conf` # # 4) Run `sudo systemctl reload nginx` # # You can then use ATK to run Certbot on your custom domain for HTTPS # # You can also modify your new file to enabling some of the extra features below by uncommenting the lines # # If you modify your file you will need to rerun the command in step 4 above server_name 127.0.0.1 localhost 192.168.1.248 0.0.0.0; access_log /valog/nginx/server.atomic.access.log; error_log /valog/nginx/server.atomic.error.log; index index.html index.php; root /vawww/html/; client_body_buffer_size 128k; client_max_body_size 100M; send_timeout 5m; server_tokens off; location ~ \.php$ { fastcgi_split_path_info ^(.+\.php)(/.+)$; fastcgi_pass unix:/varun/php7.4-fpm.sock; fastcgi_index index.php; include fastcgi.conf;} location ~ /\.ht { deny all; } ## # Snippet Config ## include /etc/nginx/snippets/gzip.atomic.conf; # include /etc/nginx/snippets/headers-hsts.atomic.conf; # WARNING: Only enable Strict Transport after confirming HTTPS is working include /etc/nginx/snippets/headers.atomic.conf; # include /etc/nginx/snippets/https-redirect.atomic.conf; # WARNING: Only enable HTTPS Redirect after confirming HTTPS is working include /etc/nginx/snippets/letsencrypt.atomic.conf; include /etc/nginx/snippets/proxy.atomic.conf; # include /etc/nginx/snippets/ssl-dhparam.atomic.conf; # WARNING: Only enable dhparam after running `openssl dhparam -out /etc/nginx/dhparam.pem 4096` include /etc/nginx/snippets/ssl.atomic.conf; ## # App Location Config ## include /etc/nginx/locations-enabled/*.atomic.conf; ssl_certificate /etc/letsencrypt/live/****/fullchain.pem; # managed by Certbot ssl_certificate_key /etc/letsencrypt/live/****/privkey.pem; # managed by Certbot } 

4. /etc/nginx/mime.types

types { text/html html htm shtml; text/css css; text/xml xml; image/gif gif; image/jpeg jpeg jpg; application/javascript js; application/atom+xml atom; application/rss+xml rss; text/mathml mml; text/plain txt; text/vnd.sun.j2me.app-descriptor jad; text/vnd.wap.wml wml; text/x-component htc; image/png png; image/tiff tif tiff; image/vnd.wap.wbmp wbmp; image/x-icon ico; image/x-jng jng; image/x-ms-bmp bmp; image/svg+xml svg svgz; image/webp webp; application/font-woff woff; application/java-archive jar war ear; application/json json; application/mac-binhex40 hqx; application/msword doc; application/pdf pdf; application/postscript ps eps ai; application/rtf rtf; application/vnd.apple.mpegurl m3u8; application/vnd.ms-excel xls; application/vnd.ms-fontobject eot; application/vnd.ms-powerpoint ppt; application/vnd.wap.wmlc wmlc; application/vnd.google-earth.kml+xml kml; application/vnd.google-earth.kmz kmz; application/x-7z-compressed 7z; application/x-cocoa cco; application/x-java-archive-diff jardiff; application/x-java-jnlp-file jnlp; application/x-makeself run; application/x-perl pl pm; application/x-pilot prc pdb; application/x-rar-compressed rar; application/x-redhat-package-manager rpm; application/x-sea sea; application/x-shockwave-flash swf; application/x-stuffit sit; application/x-tcl tcl tk; application/x-x509-ca-cert der pem crt; application/x-xpinstall xpi; application/xhtml+xml xhtml; application/xspf+xml xspf; application/zip zip; application/octet-stream bin exe dll; application/octet-stream deb; application/octet-stream dmg; application/octet-stream iso img; application/octet-stream msi msp msm; application/vnd.openxmlformats-officedocument.wordprocessingml.document docx; application/vnd.openxmlformats-officedocument.spreadsheetml.sheet xlsx; application/vnd.openxmlformats-officedocument.presentationml.presentation pptx; audio/midi mid midi kar; audio/mpeg mp3; audio/ogg ogg; audio/x-m4a m4a; audio/x-realaudio ra; video/3gpp 3gpp 3gp; video/mp2t ts; video/mp4 mp4; video/mpeg mpeg mpg; video/quicktime mov; video/webm webm; video/x-flv flv; video/x-m4v m4v; video/x-mng mng; video/x-ms-asf asx asf; video/x-ms-wmv wmv; video/x-msvideo avi; } 

5. /etc/php/7.4/fpm/php-fpm.conf

;;;;;;;;;;;;;;;;;;;;; ; FPM Configuration ; ;;;;;;;;;;;;;;;;;;;;; ; All relative paths in this configuration file are relative to PHP's install ; prefix (/usr). This prefix can be dynamically changed by using the ; '-p' argument from the command line. ;;;;;;;;;;;;;;;;;; ; Global Options ; ;;;;;;;;;;;;;;;;;; [global] ; Pid file ; Note: the default prefix is /var ; Default Value: none ; Warning: if you change the value here, you need to modify systemd ; service PIDFile= setting to match the value here. pid = /run/php/php7.4-fpm.pid ; Error log file ; If it's set to "syslog", log is sent to syslogd instead of being written ; into a local file. ; Note: the default prefix is /var ; Default Value: log/php-fpm.log error_log = /valog/php7.4-fpm.log ;syslog.facility = daemon ;syslog.ident = php-fpm ;log_level = notice ;log_limit = 4096 ;log_buffering = no ;emergency_restart_threshold = 0 ;emergency_restart_interval = 0 ;process_control_timeout = 0 ; process.max = 128 ; process.priority = -19 ; Send FPM to background. Set to 'no' to keep FPM in foreground for debugging. ; Default Value: yes ;daemonize = yes ;rlimit_files = 1024 ;rlimit_core = 0 ;events.mechanism = epoll ; When FPM is built with systemd integration, specify the interval, ; in seconds, between health report notification to systemd. ; Set to 0 to disable. ; Available Units: s(econds), m(inutes), h(ours) ; Default Unit: seconds ; Default value: 10 ;systemd_interval = 10 ;;;;;;;;;;;;;;;;;;;; ; Pool Definitions ; ;;;;;;;;;;;;;;;;;;;; ; Multiple pools of child processes may be started with different listening ; ports and different management options. The name of the pool will be ; used in logs and stats. There is no limitation on the number of pools which ; FPM can handle. Your system will tell you anyway :) ; Include one or more files. If glob(3) exists, it is used to include a bunch of ; files from a glob(3) pattern. This directive can be used everywhere in the ; file. ; Relative path can also be used. They will be prefixed by: ; - the global prefix if it's been set (-p argument) ; - /usr otherwise include=/etc/php/7.4/fpm/pool.d/*.conf 

6. /etc/php/7.4/fpm/pool.d/www.conf

; Start a new pool named 'www'. [www] ;prefix = /path/to/pools/$pool user = user group = user listen = /varun/php/php7.4-fpm.sock listen.owner = user listen.group = user ;listen.mode = 0660 pm = dynamic pm.max_children = 5 pm.start_servers = 2 pm.min_spare_servers = 1 pm.max_spare_servers = 3 ;chroot = ;chdir = /vawww ;catch_workers_output = yes ;decorate_workers_output = no ;clear_env = no 7. /etc/php/7.4/fpm/php.ini [PHP] engine = On short_open_tag = Off precision = 14 output_buffering = 4096 zlib.output_compression = Off implicit_flush = Off unserialize_callback_func = serialize_precision = -1 ;open_basedir = disable_functions = pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, disable_classes = zend.enable_gc = On zend.exception_ignore_args = On ;;;;;;;;;;;;;;;;; ; Miscellaneous ; ;;;;;;;;;;;;;;;;; expose_php = Off ;;;;;;;;;;;;;;;;;;; ; Resource Limits ; ;;;;;;;;;;;;;;;;;;; max_execution_time = 360 max_input_time = 360 ;max_input_nesting_level = 64 ; How many GET/POST/COOKIE input variables may be accepted ;max_input_vars = 1000 ; Maximum amount of memory a script may consume (128MB) ; http://php.net/memory-limit memory_limit = 512M ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Error handling and logging ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; error_reporting = E_ALL & ~E_DEPRECATED & ~E_STRICT display_errors = Off display_startup_errors = Off log_errors = On log_errors_max_len = 1024 ignore_repeated_errors = Off ignore_repeated_source = Off report_memleaks = On ;;;;;;;;;;;;;;;;; ; Data Handling ; ;;;;;;;;;;;;;;;;; variables_order = "GPCS" request_order = "GP" register_argc_argv = Off auto_globals_jit = On post_max_size = 8M auto_prepend_file = auto_append_file = default_mimetype = "text/html" default_charset = "UTF-8" ;;;;;;;;;;;;;;;;;;;;;;;;; ; Paths and Directories ; ;;;;;;;;;;;;;;;;;;;;;;;;; doc_root = user_dir = enable_dl = Off ;cgi.force_redirect = 1 ;cgi.nph = 1 ;cgi.redirect_status_env = ;cgi.fix_pathinfo=1 ;cgi.discard_path=1 ;fastcgi.impersonate = 1 ;fastcgi.logging = 0 ;cgi.rfc2616_headers = 0 ;cgi.check_shebang_line=1 ;;;;;;;;;;;;;;;; ; File Uploads ; ;;;;;;;;;;;;;;;; file_uploads = On upload_max_filesize = 250M max_file_uploads = 20 ;;;;;;;;;;;;;;;;;; ; Fopen wrappers ; ;;;;;;;;;;;;;;;;;; allow_url_fopen = On allow_url_include = Off ;user_agent="PHP" default_socket_timeout = 320 ;auto_detect_line_endings = Off ;;;;;;;;;;;;;;;;;;;;;; ; Dynamic Extensions ; ;;;;;;;;;;;;;;;;;;;;;; ;extension=bz2 ;extension=curl ;extension=ffi ;extension=ftp ;extension=fileinfo ;extension=gd2 ;extension=gettext ;extension=gmp ;extension=intl ;extension=imap ;extension=ldap ;extension=mbstring ;extension=exif ; Must be after mbstring as it depends on it ;extension=mysqli ;extension=oci8_12c ; Use with Oracle Database 12c Instant Client ;extension=odbc ;extension=openssl ;extension=pdo_firebird ;extension=pdo_mysql ;extension=pdo_oci ;extension=pdo_odbc ;extension=pdo_pgsql ;extension=pdo_sqlite ;extension=pgsql ;extension=shmop ;extension=snmp ;extension=soap ;extension=sockets ;extension=sodium ;extension=sqlite3 ;extension=tidy ;extension=xmlrpc ;extension=xsl ;;;;;;;;;;;;;;;;;;; ; Module Settings ; ;;;;;;;;;;;;;;;;;;; [CLI Server] cli_server.color = On [Date] ;date.timezone = [filter] ; http://php.net/filter.default ;filter.default = unsafe_raw ; http://php.net/filter.default-flags ;filter.default_flags = [iconv] ;iconv.input_encoding = ;iconv.internal_encoding = ;iconv.output_encoding = [imap] ;imap.enable_insecure_rsh=0 [intl] ;intl.error_level = E_WARNING ;intl.use_exceptions = 0 [sqlite3] ;sqlite3.extension_dir = ;sqlite3.defensive = 1 [Pcre] ;pcre.backtrack_limit=10000 ;pcre.recursion_limit=100000 ;pcre.jit=1 [Pdo] ;pdo_odbc.connection_pooling=strict ;pdo_odbc.db2_instance_name [Pdo_mysql] ; Default socket name for local MySQL connects. If empty, uses the built-in ; MySQL defaults. pdo_mysql.default_socket= [Phar] ; http://php.net/phar.readonly ;phar.readonly = On ; http://php.net/phar.require-hash ;phar.require_hash = On ;phar.cache_list = [mail function] ; For Win32 only. ; http://php.net/smtp SMTP = localhost ; http://php.net/smtp-port smtp_port = 25 ; For Win32 only. ; http://php.net/sendmail-from ;sendmail_from = [email protected] ; For Unix only. You may supply arguments as well (default: "sendmail -t -i"). ; http://php.net/sendmail-path ;sendmail_path = ;mail.force_extra_parameters = ; Add X-PHP-Originating-Script: that will include uid of the script followed by the filename mail.add_x_header = Off ; The path to a log file that will log all mail() calls. Log entries include ; the full path of the script, line number, To address and headers. ;mail.log = ; Log mail to syslog (Event Log on Windows). ;mail.log = syslog [ODBC] ; http://php.net/odbc.default-db ;odbc.default_db = Not yet implemented ; http://php.net/odbc.default-user ;odbc.default_user = Not yet implemented ; http://php.net/odbc.default-pw ;odbc.default_pw = Not yet implemented ; Controls the ODBC cursor model. ; Default: SQL_CURSOR_STATIC (default). ;odbc.default_cursortype ; Allow or prevent persistent links. ; http://php.net/odbc.allow-persistent odbc.allow_persistent = On ; Check that a connection is still valid before reuse. ; http://php.net/odbc.check-persistent odbc.check_persistent = On ; Maximum number of persistent links. -1 means no limit. ; http://php.net/odbc.max-persistent odbc.max_persistent = -1 ; Maximum number of links (persistent + non-persistent). -1 means no limit. ; http://php.net/odbc.max-links odbc.max_links = -1 ; Handling of LONG fields. Returns number of bytes to variables. 0 means ; passthru. ; http://php.net/odbc.defaultlrl odbc.defaultlrl = 4096 ; Handling of binary data. 0 means passthru, 1 return as is, 2 convert to char. ; See the documentation on odbc_binmode and odbc_longreadlen for an explanation ; of odbc.defaultlrl and odbc.defaultbinmode ; http://php.net/odbc.defaultbinmode odbc.defaultbinmode = 1 [MySQLi] ; Maximum number of persistent links. -1 means no limit. ; http://php.net/mysqli.max-persistent mysqli.max_persistent = -1 ; Allow accessing, from PHP's perspective, local files with LOAD DATA statements ; http://php.net/mysqli.allow_local_infile ;mysqli.allow_local_infile = On ; Allow or prevent persistent links. ; http://php.net/mysqli.allow-persistent mysqli.allow_persistent = On ; Maximum number of links. -1 means no limit. ; http://php.net/mysqli.max-links mysqli.max_links = -1 ; Default port number for mysqli_connect(). If unset, mysqli_connect() will use ; the $MYSQL_TCP_PORT or the mysql-tcp entry in /etc/services or the ; compile-time value defined MYSQL_PORT (in that order). Win32 will only look ; at MYSQL_PORT. ; http://php.net/mysqli.default-port mysqli.default_port = 3306 ; Default socket name for local MySQL connects. If empty, uses the built-in ; MySQL defaults. ; http://php.net/mysqli.default-socket mysqli.default_socket = ; Default host for mysqli_connect() (doesn't apply in safe mode). ; http://php.net/mysqli.default-host mysqli.default_host = ; Default user for mysqli_connect() (doesn't apply in safe mode). ; http://php.net/mysqli.default-user mysqli.default_user = ; Default password for mysqli_connect() (doesn't apply in safe mode). ; Note that this is generally a *bad* idea to store passwords in this file. ; *Any* user with PHP access can run 'echo get_cfg_var("mysqli.default_pw") ; and reveal this password! And of course, any users with read access to this ; file will be able to reveal the password as well. ; http://php.net/mysqli.default-pw mysqli.default_pw = ; Allow or prevent reconnect mysqli.reconnect = Off [mysqlnd] ; Enable / Disable collection of general statistics by mysqlnd which can be ; used to tune and monitor MySQL operations. mysqlnd.collect_statistics = On ; Enable / Disable collection of memory usage statistics by mysqlnd which can be ; used to tune and monitor MySQL operations. mysqlnd.collect_memory_statistics = Off ; Records communication from all extensions using mysqlnd to the specified log ; file. ; http://php.net/mysqlnd.debug ;mysqlnd.debug = ; Defines which queries will be logged. ;mysqlnd.log_mask = 0 ; Default size of the mysqlnd memory pool, which is used by result sets. ;mysqlnd.mempool_default_size = 16000 ; Size of a pre-allocated buffer used when sending commands to MySQL in bytes. ;mysqlnd.net_cmd_buffer_size = 2048 ; Size of a pre-allocated buffer used for reading data sent by the server in ; bytes. ;mysqlnd.net_read_buffer_size = 32768 ; Timeout for network requests in seconds. ;mysqlnd.net_read_timeout = 31536000 ; SHA-256 Authentication Plugin related. File with the MySQL server public RSA ; key. ;mysqlnd.sha256_server_public_key = [OCI8] ;oci8.privileged_connect = Off ;oci8.max_persistent = -1 ;oci8.persistent_timeout = -1 ;oci8.ping_interval = 60 ;oci8.connection_class = ;oci8.events = Off ;oci8.statement_cache_size = 20 ;oci8.default_prefetch = 100 ;oci8.old_oci_close_semantics = Off [PostgreSQL] pgsql.allow_persistent = On pgsql.auto_reset_persistent = Off ; Maximum number of persistent links. -1 means no limit. ; http://php.net/pgsql.max-persistent pgsql.max_persistent = -1 ; Maximum number of links (persistent+non persistent). -1 means no limit. ; http://php.net/pgsql.max-links pgsql.max_links = -1 pgsql.ignore_notice = 0 pgsql.log_notice = 0 [bcmath] ; Number of decimal digits for all bcmath functions. ; http://php.net/bcmath.scale bcmath.scale = 0 [browscap] ; http://php.net/browscap ;browscap = extra/browscap.ini [Session] session.save_handler = files ;session.save_path = "/valib/php/sessions" session.use_strict_mode = 0 ; Whether to use cookies. ; http://php.net/session.use-cookies session.use_cookies = 1 ; http://php.net/session.cookie-secure ;session.cookie_secure = session.use_only_cookies = 1 session.name = PHPSESSID session.auto_start = 0 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.cookie_samesite = ; Handler used to serialize data. php is the standard serializer of PHP. ; http://php.net/session.serialize-handler session.serialize_handler = php session.gc_probability = 0 session.gc_divisor = 1000 ; After this number of seconds, stored data will be seen as 'garbage' and ; cleaned up by the garbage collection process. ; http://php.net/session.gc-maxlifetime session.gc_maxlifetime = 1440 session.referer_check = ; Set to {nocache,private,public,} to determine HTTP caching aspects ; or leave this empty to avoid sending anti-caching headers. ; http://php.net/session.cache-limiter session.cache_limiter = nocache ; Document expires after n minutes. ; http://php.net/session.cache-expire session.cache_expire = 180 session.use_trans_sid = 0 ; Default Value: 32 ; Development Value: 26 ; Production Value: 26 session.sid_length = 26 session.trans_sid_tags = "a=href,area=href,frame=src,form=" ; Default Value: "" ; Development Value: "" ; Production Value: "" ;session.trans_sid_hosts="" session.sid_bits_per_character = 5 ;session.upload_progress.enabled = On ;session.upload_progress.cleanup = On ;session.upload_progress.prefix = "upload_progress_" ;session.upload_progress.name = "PHP_SESSION_UPLOAD_PROGRESS" ;session.upload_progress.freq = "1%" ;session.upload_progress.min_freq = "1" ; Only write session data when session data is changed. Enabled by default. ; http://php.net/session.lazy-write ;session.lazy_write = On [Assertion] ; Switch whether to compile assertions at all (to have no overhead at run-time) ; -1: Do not compile at all ; 0: Jump over assertion at run-time ; 1: Execute assertions ; Changing from or to a negative value is only possible in php.ini! (For turning assertions on and off at run-time, see assert.active, when zend.assertions = 1) ; Default Value: 1 ; Development Value: 1 ; Production Value: -1 ; http://php.net/zend.assertions zend.assertions = -1 ;assert.active = On ;assert.exception = On ;assert.warning = On ;assert.bail = Off ;assert.callback = 0 ;assert.quiet_eval = 0 [COM] ;com.typelib_file = ;com.allow_dcom = true ;com.autoregister_typelib = true ;com.autoregister_casesensitive = false ;com.autoregister_verbose = true ;com.code_page= [mbstring] ;mbstring.language = Japanese ;mbstring.internal_encoding = ;mbstring.http_input = ;mbstring.http_output = ;mbstring.encoding_translation = Off ;mbstring.detect_order = auto ;mbstring.substitute_character = none ;mbstring.func_overload = 0 ;mbstring.strict_detection = On ;mbstring.http_output_conv_mimetype= ;mbstring.regex_stack_limit=100000 ;mbstring.regex_retry_limit=1000000 [gd] ;gd.jpeg_ignore_warning = 1 [exif] ;exif.encode_unicode = ISO-8859-15 ;exif.decode_unicode_motorola = UCS-2BE ;exif.decode_unicode_intel = UCS-2LE ;exif.encode_jis = ;exif.decode_jis_motorola = JIS ;exif.decode_jis_intel = JIS [Tidy] tidy.clean_output = Off [soap] soap.wsdl_cache_enabled=1 soap.wsdl_cache_dir="/tmp" soap.wsdl_cache_ttl=86400 soap.wsdl_cache_limit = 5 [sysvshm] ;sysvshm.init_mem = 10000 [ldap] ; Sets the maximum number of open links or -1 for unlimited. ldap.max_links = -1 [dba] ;dba.default_handler= [opcache] ; Determines if Zend OPCache is enabled ;opcache.enable=1 ; Determines if Zend OPCache is enabled for the CLI version of PHP ;opcache.enable_cli=0 ; The OPcache shared memory storage size. ;opcache.memory_consumption=128 ; The amount of memory for interned strings in Mbytes. ;opcache.interned_strings_buffer=8 ; The maximum number of keys (scripts) in the OPcache hash table. ; Only numbers between 200 and 1000000 are allowed. ;opcache.max_accelerated_files=10000 ; The maximum percentage of "wasted" memory until a restart is scheduled. ;opcache.max_wasted_percentage=5 ;opcache.use_cwd=1 ;opcache.validate_timestamps=1 ;opcache.revalidate_freq=2 ;opcache.revalidate_path=0 ;opcache.save_comments=1 ;opcache.enable_file_override= ;opcache.optimization_level=0x7FFFBFFF ;opcache.dups_fix=0 ;opcache.blacklist_filename= ;opcache.max_file_size=0 ;opcache.consistency_checks=0 ;opcache.force_restart_timeout=180 ;opcache.error_log= ;opcache.log_verbosity_level=1 ;opcache.preferred_memory_model= ;opcache.protect_memory=0 ;opcache.restrict_api= ;opcache.mmap_base= ; Facilitates multiple OPcache instances per user (for Windows only). All PHP ; processes with the same cache ID and user share an OPcache instance. ;opcache.cache_id= ; Enables and sets the second level cache directory. ; It should improve performance when SHM memory is full, at server restart or ; SHM reset. The default "" disables file based caching. ;opcache.file_cache= ; Enables or disables opcode caching in shared memory. ;opcache.file_cache_only=0 ; Enables or disables checksum validation when script loaded from file cache. ;opcache.file_cache_consistency_checks=1 ; Implies opcache.file_cache_only=1 for a certain process that failed to ; reattach to the shared memory (for Windows only). Explicitly enabled file ; cache is required. ;opcache.file_cache_fallback=1 ; Enables or disables copying of PHP code (text segment) into HUGE PAGES. ; This should improve performance, but requires appropriate OS configuration. ;opcache.huge_code_pages=1 ; Validate cached file permissions. ;opcache.validate_permission=0 ; Prevent name collisions in chroot'ed environment. ;opcache.validate_root=0 ; If specified, it produces opcode dumps for debugging different stages of ; optimizations. ;opcache.opt_debug_level=0 ; Specifies a PHP script that is going to be compiled and executed at server ; start-up. ; http://php.net/opcache.preload ;opcache.preload= ; Preloading code as root is not allowed for security reasons. This directive ; facilitates to let the preloading to be run as another user. ; http://php.net/opcache.preload_user ;opcache.preload_user= ; Prevents caching files that are less than this number of seconds old. It ; protects from caching of incompletely updated files. In case all file updates ; on your site are atomic, you may increase performance by setting it to "0". ;opcache.file_update_protection=2 ; Absolute path used to store shared lockfiles (for *nix only). ;opcache.lockfile_path=/tmp [curl] ; A default value for the CURLOPT_CAINFO option. This is required to be an ; absolute path. ;curl.cainfo = [openssl] ; The location of a Certificate Authority (CA) file on the local filesystem ; to use when verifying the identity of SSL/TLS peers. Most users should ; not specify a value for this directive as PHP will attempt to use the ; OS-managed cert stores in its absence. If specified, this value may still ; be overridden on a per-stream basis via the "cafile" SSL stream context ; option. ;openssl.cafile= ; If openssl.cafile is not specified or if the CA file is not found, the ; directory pointed to by openssl.capath is searched for a suitable ; certificate. This value must be a correctly hashed certificate directory. ; Most users should not specify a value for this directive as PHP will ; attempt to use the OS-managed cert stores in its absence. If specified, ; this value may still be overridden on a per-stream basis via the "capath" ; SSL stream context option. ;openssl.capath= [ffi] ; FFI API restriction. Possible values: ; "preload" - enabled in CLI scripts and preloaded files (default) ; "false" - always disabled ; "true" - always enabled ;ffi.enable=preload ; List of headers files to preload, wildcard patterns allowed. ;ffi.preload= 

8. output service nginx status & service php7.4-fpm status


# sudo service php7.4-fpm status ● php7.4-fpm.service - The PHP 7.4 FastCGI Process Manager Loaded: loaded (/lib/systemd/system/php7.4-fpm.service; enabled; vendor preset: enabled) Active: active (running) since Tue 2020-03-03 17:01:34 CET; 1min 59s ago Docs: man:php-fpm7.4(8) Process: 620 ExecStartPost=/uslib/php/php-fpm-socket-helper install /run/php/php-fpm.sock /etc/php/7.4/fpm/pool.d/www.conf 74 (code=exited, status=0/SUCCESS) Main PID: 598 (php-fpm7.4) Status: "Processes active: 0, idle: 2, Requests: 0, slow: 0, Traffic: 0req/sec" Tasks: 3 (limit: 4915) Memory: 12.4M CGroup: /system.slice/php7.4-fpm.service ├─598 php-fpm: master process (/etc/php/7.4/fpm/php-fpm.conf) ├─618 php-fpm: pool www └─619 php-fpm: pool www Mär 03 17:01:34 user systemd[1]: Starting The PHP 7.4 FastCGI Process Manager... Mär 03 17:01:34 user systemd[1]: Started The PHP 7.4 FastCGI Process Manager. 

# sudo service nginx status ● nginx.service - A high performance web server and a reverse proxy server Loaded: loaded (/lib/systemd/system/nginx.service; enabled; vendor preset: enabled) Active: active (running) since Tue 2020-03-03 17:01:39 CET; 2s ago Docs: man:nginx(8) Process: 639 ExecStartPre=/ussbin/nginx -t -q -g daemon on; master_process on; (code=exited, status=0/SUCCESS) Process: 657 ExecStart=/ussbin/nginx -g daemon on; master_process on; (code=exited, status=0/SUCCESS) Main PID: 658 (nginx) Tasks: 5 (limit: 4915) Memory: 4.9M CGroup: /system.slice/nginx.service ├─658 nginx: master process /ussbin/nginx -g daemon on; master_process on; ├─659 nginx: worker process ├─660 nginx: worker process ├─661 nginx: worker process └─662 nginx: worker process Mär 03 17:01:39 user systemd[1]: Starting A high performance web server and a reverse proxy server... Mär 03 17:01:39 user systemd[1]: Started A high performance web server and a reverse proxy server. 
submitted by xmr123 to PHPhelp [link] [comments]

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